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About the studio

One developer.
Three heads.

Hi, I’m Chris Burns: animator, 3D generalist and lifelong game maker. I founded Cerberus Bytes to bring my debut solo game, Restoration Simulator, to life.

The story so far

A career spent making things move.

Over the years I’ve built up a wide range of skills in animation, 3D art, design, game development and interactive media, working across AAA games, indie development, AR/VR experiences and educational media.

Then

Three Phase Interactive

Co-founded this indie studio early in my career, releasing the mobile game Stunt Star: The Hollywood Years and the PC spaceship-building game Defect: SDK.

Later

Twobulls & Twomoos

Contributed to family-focused mobile and AR projects through Twomoos, the family games division, including Sesame Street Yourself and Oddbods.

Now

Cerberus Bytes

Going solo: designing, modelling, animating and coding Restoration Simulator as a one-person studio in Melbourne.

What I bring to the garage

2D & 3D animationModellingEnvironment artGame designUnityUnrealCocos Creator Blender Unity Asset Creator VR Drafting Arch-Vis Design Coding

Cerberus

Why Cerberus?

A team effort, even when the team is just me.

Like the three heads of the mythical dog Cerberus, solo game creation demands multiple perspectives at once: creative, technical and design-focused. Cerberus Bytes is where those three heads work together, blending art, code, sound and gameplay into experiences that feel alive.

CreativeTechnicalDesign

My first solo game is coming soon, and it’s only the start of what Cerberus Bytes can do.

Follow along

Devlogs, screenshots and the occasional physics bug, wherever you like to hang out.