Behind-the-scenes updates on Restoration Simulator: new systems, art, bugs, and the occasional physics disaster. New posts land here first, and in your inbox if you're on the list.
A big catch-up on autumn’s development: a fully drivable RC car you can pull apart, new systems and tools that make Restoration Simulator feel more alive, plus new Unity assets and client work.
How I built Restoration Simulator’s cleaning system: a four-layer dirt map for dust, dirt, rust and paint that lets you scrub, strip and restore items back to their former glory.
November’s progress: parts that fly back to the workbench when you dismantle items, a physics-driven power cable system with plugs and sockets, and big upgrades to character animation.
Three months into Restoration Simulator: how a YouTube restoration video sparked the idea, building the first Unity prototype, and why I made my own custom character controller.
The four things that shape how I design games at Cerberus Bytes: innovative mechanics, engaging narratives, art and aesthetics, and building alongside the community.