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Devlog

Notes from the garage.

Behind-the-scenes updates on Restoration Simulator: new systems, art, bugs, and the occasional physics disaster. New posts land here first, and in your inbox if you're on the list.

Restoration Simulator | What I’ve Been Building through Autumn
A big catch-up on autumn’s development: a fully drivable RC car you can pull apart, new systems and tools that make Restoration Simulator feel more alive, plus new Unity assets and client work.
Building the Cleaning System!
How I built Restoration Simulator’s cleaning system: a four-layer dirt map for dust, dirt, rust and paint that lets you scrub, strip and restore items back to their former glory.
Bringing Restoration Simulator to Life!
November’s progress: parts that fly back to the workbench when you dismantle items, a physics-driven power cable system with plugs and sockets, and big upgrades to character animation.
3 Months of Restoration — The Journey So Far
Three months into Restoration Simulator: how a YouTube restoration video sparked the idea, building the first Unity prototype, and why I made my own custom character controller.
Understanding Game Design
The four things that shape how I design games at Cerberus Bytes: innovative mechanics, engaging narratives, art and aesthetics, and building alongside the community.