Behind-the-scenes updates on Restoration Simulator: new systems, art, bugs, and the occasional physics disaster. New posts land here first, and in your inbox if you're on the list.
Three months into Restoration Simulator: how a YouTube restoration video sparked the idea, building the first Unity prototype, and why I made my own custom character controller.
The four things that shape how I design games at Cerberus Bytes: innovative mechanics, engaging narratives, art and aesthetics, and building alongside the community.